Roadmap¶
Works Today¶
- One-click remesh in three styles, every result checked.
- Draw: guides become edge loops; patches between them.
- Update after moving a guide, density painting, Edit Mode tools.
- Technical parts with every face as its own grid.
- Windows, macOS and Linux, Blender 4.2 and later.
Next¶
The work planned for 1.0, in order.
- Fewer quads to touch up at thin parts such as ear rims and fingertips.
- Patches in deep folds, such as the crease between the lips.
- Big meshes in parts, automatically, when that is faster.
- A faster remesh on guided bodies.
- Straighter rows on technical parts.
- CAD parts, in two steps. In 0.8 a technical part gives the same result on every run, and the quads around a bore or boss are planned to follow the largest of the rings they share a strip with, which keeps sharp circular edges tighter at the same quad count. Then the lines of a CAD part are shown in Draw, tinted by the kind of face, where you can move them and change a face's kind, with the one-click result as the floor it never falls below; and fillets get at least two rows of quads.
- A Blender extension in place of the legacy add-on zip.
Later¶
Ideas to try; none is promised.
- Loops for animation (rings at the joints), placed automatically.
- Edge counts that match across parts, so a head and a body join loop to loop.
- Guides taken from a reference mesh.
- Levels of detail with the loops in the same places.
- UV seams along guides.
- Holding loops along every hard edge, in one click.
Have an Idea?¶
Missing something, or want a feature sooner? Mail support@quadgui.de. Requests from users shape this list.