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Roadmap

Works Today

  • One-click remesh in three styles, every result checked.
  • Draw: guides become edge loops; patches between them.
  • Update after moving a guide, density painting, Edit Mode tools.
  • Technical parts with every face as its own grid.
  • Windows, macOS and Linux, Blender 4.2 and later.

Next

The work planned for 1.0, in order.

  • Fewer quads to touch up at thin parts such as ear rims and fingertips.
  • Patches in deep folds, such as the crease between the lips.
  • Big meshes in parts, automatically, when that is faster.
  • A faster remesh on guided bodies.
  • Straighter rows on technical parts.
  • CAD parts, in two steps. In 0.8 a technical part gives the same result on every run, and the quads around a bore or boss are planned to follow the largest of the rings they share a strip with, which keeps sharp circular edges tighter at the same quad count. Then the lines of a CAD part are shown in Draw, tinted by the kind of face, where you can move them and change a face's kind, with the one-click result as the floor it never falls below; and fillets get at least two rows of quads.
  • A Blender extension in place of the legacy add-on zip.

Later

Ideas to try; none is promised.

  • Loops for animation (rings at the joints), placed automatically.
  • Edge counts that match across parts, so a head and a body join loop to loop.
  • Guides taken from a reference mesh.
  • Levels of detail with the loops in the same places.
  • UV seams along guides.
  • Holding loops along every hard edge, in one click.

Have an Idea?

Missing something, or want a feature sooner? Mail support@quadgui.de. Requests from users shape this list.