All Settings
Every setting in the panel, with its default and range. The table is generated from the add-on
(tools/manual/gen_reference.py); the linked pages give the details.
| Setting |
Default |
Values |
What it does |
| Quads |
5000 |
1 or more |
About how many quads the result has. |
| Style |
Character |
Character, Sculpt / Scan, Hard Surface |
Settings for a kind of model, guessed from the mesh when it is first selected; it can be changed at any time. |
| Thorough |
off |
on / off |
Hard Surface: tries one more rounding of the quad grid and keeps the result with fewer poles. Not for the Character and Sculpt / Scan styles. |
| Mirror X |
off |
on / off |
Guides mirror across the mesh's own X axis, and guides across the center are made symmetric. Also makes the remesh symmetric. |
| Setting |
Default |
Values |
What it does |
| Use Painted Density |
off |
on / off |
Uses the active color attribute as the density map: red makes edges a quarter as long, cyan four times as long, white leaves them unchanged. |
| Setting |
Default |
Values |
What it does |
| Close Holes |
off |
on / off |
Remeshes over the original's holes (open borders): each is capped in the copy the engine gets, so the result is closed. The original is not changed. |
| Keep Attributes |
off |
on / off |
Carries the original's vertex groups, UV maps and color attributes onto the result (nearest face, interpolated). UVs across the original's seams need a new unwrap there. |
| Fill with Patches |
off |
on / off |
Fills the regions between the guides with quad patches, whatever the drawing. When off, the guides steer the free remesh, and patches are used only where the drawing needs them (an opening, a vertex loop, an edge count set on a span, guides from surfaces). |
| Lines |
on |
on / off |
Draws the guides on the mesh, and on its result after the remesh. |
| Regions |
on |
on / off |
With Fill with Patches on, tints the regions the guides cut the mesh into while drawing: each colored region becomes one patch, a blue-gray one is filled freely. |
| Bands |
off |
on / off |
Tints the bands the guides cut the mesh into, on the mesh before the remesh and on the result after it, each band in the same color, also outside Draw. |
| Verdict |
on |
on / off |
Shows the active result's one-line verdict in the viewport: clean or not, quads, poles, time. |
| Poles |
off |
on / off |
Shows dots at the result's poles: blue for 3 edges, orange for 5, red for 6 or more. |
| Density |
off |
on / off |
Tints each quad of the result by its size against the size asked: blue smaller, white as asked, red larger. |
| Advice |
on |
on / off |
Marks where the engine had to add curves or found a band it fills badly. |
| Setting |
Default |
Values |
What it does |
| Seam Density |
1 |
0.5 to 3 |
For Remesh Selected Faces: the quad size inside the selection relative to the edges along its border. 1 keeps it the same; 2 makes it twice as dense, joined with 1-to-3 transitions. |
| Setting |
Default |
Values |
What it does |
| Shape |
Standard |
Standard, Organic |
What kind of model this is. |
| Hard Edges |
on |
on / off |
Aligns the flow to edges sharper than Angle. |
| Angle |
40 |
1 to 179 |
The dihedral angle, in degrees, above which an edge counts as hard. |
| Curvature |
0.03 |
0 to 5 |
Pull toward the principal curvature directions. 0 gives the smoothest flow. |
| Organic Strength |
1 |
0 to 2 |
Organic shape: how strongly the edge flow makes room for size changes, with poles where the density changes. 0 behaves like Standard. |
| Small Detail Limit |
2 |
0.5 to 6 |
Organic shape: detail sharper than this (curvature times quad size) gets no poles of its own, so pits and bumps less than a quad wide do not fold. Higher lets more detail steer the flow. |
| Adaptive Size |
50 |
0 to 100 |
How much quads shrink where the curvature is high. |
| Size Smoothing |
0.5 |
0 to 4 |
How far quad sizes are averaged, in quad lengths. Higher gives calmer size changes. |
| Size Gradation |
0.3 |
0 to 2 |
How fast the quad size may grow from small to large. 0 sets no limit. |
| Smoothing |
10 |
0 to 60 |
Relaxation passes over the result. More gives more even quads, less exact on surface detail. |
| Fill Open Regions |
on |
on / off |
With Fill with Patches: a region the lines leave far too big for its outline (the back of a head outside a face loop) is remeshed at the asked quad size and joined to the patches around it, instead of becoming a few big patches. |
| Snap Ends |
on |
on / off |
Line ends snap onto other guides and stay on them when those guides move. Ctrl while drawing also snaps the angle, and onto guide points. |
| Time Limit |
600 |
0 to 36000 |
Seconds after which a remesh stops with a message instead of running on. 0 sets no limit. |
| Retry Until Clean |
on |
on / off |
When a result fails the check (folds, holes, quads turned over), tries a few close fixes: first the bad spots are cut out and filled again, then close variants (1 % more or fewer quads; for organic shapes, finger webs not taken as hard edges). The first that passes is kept, and the report names it. |